Author

E.L. Meszaros

E.L. is a PhD student in history of science, frequent NASA intern, and amateur circus artist.

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Gaming? In My Classroom? It’s More Likely Than You Think

Tabletop roleplaying games like Dungeons & Dragons, Monster of the Week, and Dungeon World, have become more popular than ever thanks to podcasts and shows like The Adventure Zone and Critical Role. For many, the appeal of tabletop games is about returning to a local, communal style of play that’s also cooperative, a stark contrast to online competitive games.

One area where gaming has seen a significant increase in attention is academia, where games are found inside the classroom as objects of inquiry and pedagogical tools, as well as outside the classroom, where they serve social and psychological functions for students.