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System Lords

Stargate Ra

Of Gods and Despots: An Analysis of Stargate’s Goa’uld

Back in the 1990’s, Roland Emmerich and Dean Devlin were a very successful writing/directing team. Though their output then, beginning in 1992 with Universal Soldier, has been criticized for being schlocky, heavily reliant on special effects, and ridden with clichés, one project they did still continues to inspire such fervent admiration, Stargate (1994). A box office success in spite of the lukewarm reception by critics, and responsible for spawning several TV shows and a couple of TV movies, the franchise is pure sci-fi pulp: a mix of Star Trek idealism, Flash Gordon-esque villains, and a healthy smattering of pseudoarcheaology. Reduced to its most basic premise the story is about a round metallic structure, the eponymously named Stargate, discovered in Egypt in the early 19thcentury and, when turned on by dialing in a set of coordinates, allows beings to travel to distant planets and galaxies.